Every enemy is an instata-kill, and one player dying means both players have to start from the last checkpoint. Both of whom need to play absolutely perfectly, especially in later stages. But ibb & obb is a cooperative game, which means you need precision of not just one, but two players. If this had been a single-player game with only one character to worry about, I would have been frustrated to the point of meltdown. The looseness and imprecision of the controls was far and away the most challenging aspect of ibb & obb.Įven with the D-pad, we found it hard to line-up jumps, stack ourselves, or aim long-distance jumps without overshooting. They added D-pad support, which made a world of difference, but the characters still slid a lot when moving and jumping. The patient team at Sparpweed Games, who I utterly respect the shit out of despite hating their game, promised they would use my early feedback. Now, in the original build, the D-pad was completely unmapped, which meant you were stuck using the incredibly over-sensitive analog stick for all the movement. It’s just too damn frustrating how loose and slippery the controls are. ibb & obb does not possess those qualities. There is nothing wrong with that kind of platform design, if the game’s controls are tight and responsive. Ibb & obb demands utter perfection in the puzzlish jumps it presents you. Perfect jumping is one of my finer qualities, second only to my modesty. Because he doesn’t like being smacked in the head and called an imbecile when HE screws up jumps. And, for what it’s worth, Brian still thinks the level design is splendid. Ibby Obby tries to at least mix it up by having the gravity stuff take place all over the map, often forcing you to use the gravity as a sort of springboard that you launch yourself to a higher platform with. Since then, I’ve seen no less than twenty games attempt it, and it gets more annoying and unoriginal every time. Of course, it also heavily leans on the “reverse-gravity, walk on the ceiling” school of platform design that I used to think was cute before I became Indie Gamer Chick. Especially using each-other as platforms to reach higher plateaus. At first, we thought we would really dig the clever level design, which heavily stresses teamwork. Our first attempt at playing ibb & obb came back in August. In the case in ibb & obb, I had to swipe the pictures from its official site, which only had pics of the prototype. The results were not pretty.ĭo you know what I hate about the PS Store? It often has either the trailer or pictures, but not both. Thus, I was forced to play with partners. I can barely throw a robe on without breaking at least one bone in my body. I don’t possess that talent, or any other coordination-based talent. Well, unless you’re talented enough to play solo by controlling Ibb with the left stick and Obb with the right stick. Ibb & obb is a cooperative puzzle-platformer. ibb & obb is a game designed to ruin relationships. Because apparently I have a bit of a temper about me and my partners didn’t appreciate being called idiots. And second, and certainly most importantly here: I couldn’t find a partner to play with, even after I handed out the code. First, the original build that released had some patchwork needed, and since my slate was full at the time, I let the developers fix it up before continuing further. It’s not out of laziness that I haven’t gotten around to writing it up. They even threw me a review code to pass out to a friend to test the online play. Decemby Indie Gamer Chick Leave a commentĭo you know how long it’s been since I downloaded ibb & obb with the intent of reviewing it? 128 days.
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